Spellbooks



Rare random drop from Blazes.
When equipped as Spell Book:
+10% Fire Spell Power
+200 Max Mana
When equipped as Spell Book:
+10% Fire Spell Power
+200 Max Mana



Rare random drop from Evokers or Archevokers.
When equipped as Spell Book:
+10% Evocation Spell Power
+200 Max Mana
Unique Spell Book
Press [V] to cast
Inscribed Spells:
[Fang Strike 6]
[Fang Ward 4]
[Summon Vex 4]
When equipped as Spell Book:
+10% Evocation Spell Power
+200 Max Mana
Unique Spell Book
Press [V] to cast
Inscribed Spells:
[Fang Strike 6]
[Fang Ward 4]
[Summon Vex 4]



When equipped as Spell Book:
+200 Max Mana
Unique Spell Book
+2 levels to Raise Dead
Press [V] to cast
Inscribed Spells:
[Blood Slash 5]
[Blood Step 5]
[Ray of Siphoning 5]
[Blaze Storm 5]
+200 Max Mana
Unique Spell Book
+2 levels to Raise Dead
Press [V] to cast
Inscribed Spells:
[Blood Slash 5]
[Blood Step 5]
[Ray of Siphoning 5]
[Blaze Storm 5]



Rare random world loot.
When equipped as Spell Book:
-15% Spell Resistance
+100 Max Mana
When equipped as Spell Book:
-15% Spell Resistance
+100 Max Mana



The Priest mob will trade one for a written book that can be found in the Evoker Fort. The written book must be translated by a captive wandering trader from the Evoker Fort first.
When equipped as Spell Book:
+8% Holy Spell Power
+8% Cast Time Reduction
+200 Max Mana
When equipped as Spell Book:
+8% Holy Spell Power
+8% Cast Time Reduction
+200 Max Mana
Staves



When in Main Hand:
1 Attack Speed
4 Attack Damage
+15% Cast Time Reduction
+15% Cooldown Reduction
+10% Spell Power
1 Attack Speed
4 Attack Damage
+15% Cast Time Reduction
+15% Cooldown Reduction
+10% Spell Power











When in Main Hand:
1 Attack Speed
5 Attack Damage
+15% Cooldown Reduction
+15% Lightning Spell Power
+5% Spell Power
1 Attack Speed
5 Attack Damage
+15% Cooldown Reduction
+15% Lightning Spell Power
+5% Spell Power



Common drop from the Dead King.
When in Main Hand:
1 Attack Speed
8 Attack Damage
+15% Blood Spell Power
+5% Spell Power
+10% Summon Damage
When in Main Hand:
1 Attack Speed
8 Attack Damage
+15% Blood Spell Power
+5% Spell Power
+10% Summon Damage
Weapons



> Automatically loads next available projectile while in inventory. Crouch-Click to cancel



Weapon of Ancient Knights. Can be naturally dropped.
When in Main Hand:
1.3 Attack Speed
11 Attack Damage
+4 Armor
When in Main Hand:
1.3 Attack Speed
11 Attack Damage
+4 Armor



Can be Imbued (1/1)
When in Main Hand:
1.4 Attack Speed
13 Attack Damage
Imbued Spell:
[Raise Hell 3]
15 Damage
8 Block Radius
3 Casts
0.8s Cast Time
180 Mana Cost
12.5s Cooldown
When in Main Hand:
1.4 Attack Speed
13 Attack Damage
Imbued Spell:
[Raise Hell 3]
15 Damage
8 Block Radius
3 Casts
0.8s Cast Time
180 Mana Cost
12.5s Cooldown





Unique
Imbued Spell:
[Portal 1]
48 Cast Range
5m Portal Duration
200 Mana Cost
1.5m Cooldown
Imbued Spell:
[Portal 1]
48 Cast Range
5m Portal Duration
200 Mana Cost
1.5m Cooldown



Weapon of the Vindicator in the second floor of Archevoker Forts. Can be naturally dropped.
When in Main Hand:
1.6 Attack Speed
7 Attack Damage
+15% Spell Resistance
When in Main Hand:
1.6 Attack Speed
7 Attack Damage
+15% Spell Resistance