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Spellbooks


Ancient Codex

When equipped as Spell Book:
+20% Cooldown Reduction
+200 Max Mana

Apprentice's Spell Book

When equipped as Spell Book:
+15% Cast Time Reduction
+50 Max Mana

Blaze Instruction Manual

Rare random drop from Blazes.
When equipped as Spell Book:
+10% Fire Spell Power
+200 Max Mana

Dragonskin Spell Book

When equipped as Spell Book:
+10% Ender Spell Power
+200 Max Mana

Druidic Tome

When equipped as Spell Book:
+10% Nature Spell Power
+200 Max Mana

Enchanted Spell Book

When equipped as Spell Book:
+100 Max Mana

Flimsy Journal

Grimoire of Evokation

Rare random drop from Evokers or Archevokers.
Unique Spell Book
Press [V] to cast
Inscribed Spells:
[Fang Strike 6]
[Fang Ward 4]
[Summon Vex 4]
When equipped as Spell Book:
+10% Evocation Spell Power
+200 Max Mana

Ironbound Tome

Necronomicon

Unique Spell Book
+1 level to Raise Dead
Press [V] to cast
Inscribed Spells:
[Blood Slash 5]
[Blood Step 5]
[Ray of Siphoning 5]
[Blaze Storm 5]
When equipped as Spell Book:
+200 Max Mana

Rotten Spell Book

Rare random world loot.
When equipped as Spell Book:
-15% Spell Resistance
+100 Max Mana

Villager Bible

The Priest mob will trade one for a written book that can be found in the Evoker Fort. The written book must be translated by a captive wandering trader from the Evoker Fort first.
When equipped as Spell Book:
+8% Holy Spell Power
+8% Cast Time Reduction
+200 Max Mana

Staves


Artificer's Cane

When in Main Hand:
4 Attack Damage
1 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+15% Cast Time Reduction
+15% Cooldown Reduction
+10% Spell Power

Graybeard Staff

When in Main Hand:
3 Attack Damage
1 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+25% Mana Regeneration
+10% Spell Power

Ice Staff

When in Main Hand:
5 Attack Damage
1 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+15% Ice Spell Power
+25% Mana Regeneration
+5% Spell Power

Rod o' Lightning

When in Main Hand:
5 Attack Damage
1 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+15% Cooldown Reduction
+15% Lightning Spell Power
+5% Spell Power

The Blood Staff

Common drop from the Dead King.
When in Main Hand:
8 Attack Damage
1 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+15% Blood Spell Power
+5% Spell Power
+10% Summon Damage

Weapons


Amethyst Rapier

Can be Imbued (1/1)
When in Main Hand:
8 Attack Damage
2.3 Attack Speed
3 Entity Interaction Range
4 Attack Range
Imbued Spell:
[Echoing Strikes 5]
90% Damage
3 Block Radius
40s Effect Length
90 Mana Cost
30s Cooldown

Autoloader Crossbow

> Automatically loads next available projectile while in inventory. Crouch-Click to cancel

Decrepit Flamberge

Weapon of Ancient Knights. Can be naturally dropped.
Two-Handed
When in Main Hand:
11 Attack Damage
1.3 Attack Speed
3 Entity Interaction Range
2.75 Attack Range
+4 Armor

Hither-Thither Wand

Unique
Imbued Spell:
[Portal 1]
48 Cast Range
5m Portal Duration
200 Mana Cost
1.5m Cooldown

Magehunter

Weapon of the Vindicator in the second floor of Archevoker Forts. Can be naturally dropped.
When in Main Hand:
7 Attack Damage
1.6 Attack Speed
3 Entity Interaction Range
2.5 Attack Range
+15% Spell Resistance

Spellbreaker

Can be Imbued (1/1)
Two-Handed
When in Main Hand:
10 Attack Damage
1.8 Attack Speed
3 Entity Interaction Range
3.25 Attack Range
+15% Cooldown Reduction
Imbued Spell:
[Counterspell 1]
50 Mana Cost
5s Cooldown
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