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Blood Spells


Acupuncture

School:BloodLevel:1 to 10
Cooldown:20sMana:25 to 70
Cast Type:InstantRarity:Rare to Legendary
2 Damage
5-14 Projectiles


Around a targeted creature, create a field of blood needles in every direction, shooting down and healing you for 25% of damage done

Blood Needles

School:BloodLevel:1 to 10
Cooldown:10sMana:25 to 70
Cast Type:InstantRarity:Uncommon to Legendary
2-4.25 Damage
5 Projectiles


Create a ring of needles made from blood and fire them forward, skewering targets and healing you for 25% of damage done

Blood Slash

School:BloodLevel:1 to 5
Cooldown:10sMana:25 to 45
Cast Type:InstantRarity:Rare to Legendary
10-14 Damage



Slash forward to send out a concentrated blade of blood, slicing through creatures and healing for 15% of damage done.

Blood Step

School:BloodLevel:1 to 5
Cooldown:5sMana:30 to 70
Cast Type:InstantRarity:Uncommon to Legendary
12-28 Block Range



Instantaneously teleport to where you are looking, or directly behind any targeted creature. Gain a short duration of true invisibility upon reaching your destination.

Devour

School:BloodLevel:1 to 10
Cooldown:20sMana:25 to 61
Cast Type:InstantRarity:Uncommon to Legendary
6-15 Damage
2-6 Max HP on Kill


Pull in a nearby creature and attack them with a bite, leeching 15% of damage done as health. If the creature is killed, you temporarily gain additional max HP. Created by the ancient magician known as Yorhavich

Heartstop

School:BloodLevel:1 to 10
Cooldown:120sMana:50 to 140
Cast Type:InstantRarity:Common to Legendary
15s-28.5s Effect Length



Cast to inflict yourself with Heartstop, an effect that makes you temporarily invulnerable. However, once it wears off, you take 50% of all damage accumulated while under its effects.

Raise Dead

School:BloodLevel:1 to 6
Cooldown:150sMana:50 to 100
Cast Type:LongRarity:Uncommon to Legendary
1-6 Summons



Cast to summon undead minions from the earth beneath you. The higher the power, the better equipment they will have.

Ray Of Siphoning

School:BloodLevel:1 to 10
Cooldown:15sMana:8 to 17
Cast Type:ContinuousRarity:Common to Legendary
1-3.25 Damage
12 Block Range


Hold to cast a ray of necrotic energy that siphons health from creatures it hits, damaging them and healing you for 100% of damage done.

Sacrifice

School:BloodLevel:1 to 5
Cooldown:1sMana:25 to 45
Cast Type:InstantRarity:Rare to Legendary
12-16 Base Damage
3 Block Radius


Target one of your magic summons to cause them to explode, killing them instantly, and dealing large damage in the area around them. The summon's remaining health boosts the damage dealt and radius of explosion.

Wither Skull

School:BloodLevel:1 to 10
Cooldown:1sMana:20 to 38
Cast Type:InstantRarity:Uncommon to Legendary
6-10.5 Damage



Launch a wither skull forward that explodes in a small radius around the impact. The higher the level, the faster the projectile.

Eldritch Spells


Abyssal Shroud

School:EldritchLevel:1 to 3
Cooldown:200sMana:300 to 340
Cast Type:InstantRarity:Legendary to Legendary
6s-18s Effect Length



Cloak yourself with the shadows of the abyss, granting the ability to evade any attack for a short duration of time.

Eldritch Blast

School:EldritchLevel:1 to 5
Cooldown:15sMana:90 to 150
Cast Type:InstantRarity:Legendary to Legendary
15 Damage
3-7 Blasts
30 Block Range

Fire rays of pure, devastating energy.

Planar Sight

School:EldritchLevel:1 to 3
Cooldown:200sMana:150 to 250
Cast Type:InstantRarity:Legendary to Legendary
40s-1.3m Effect Length



Shift your vision in between planes, gaining the ability to see creatures through solid material.

Sculk Tentacles

School:EldritchLevel:1 to 4
Cooldown:30sMana:150 to 300
Cast Type:LongRarity:Legendary to Legendary
8-17 Damage
2.5-6.5 Block Radius


From where you look, erupt a mass of sculk energy in the form of wailing tentacles, damaging and blinding creatures caught in the chaos.

Sonic Boom

School:EldritchLevel:1 to 3
Cooldown:25sMana:110 to 210
Cast Type:LongRarity:Legendary to Legendary
20-36 Damage
20-30 Block Range


Blast forth a sonic boom of immense power, passing through solid material with ease and harming the first creature in its path.

Telekinesis

School:EldritchLevel:1 to 5
Cooldown:35sMana:25 to 25
Cast Type:ContinuousRarity:Legendary to Legendary
12-20 Block Range



Reach out with a spectral force and grip a creature, forcing them towards your gaze. Creatures are susceptible to kinetic damage.

Ender Spells


Black Hole

School:EnderLevel:1 to 6
Cooldown:120sMana:300 to 800
Cast Type:LongRarity:Legendary to Legendary
2 AOE Damage
6.1-16.1 Block Radius


Around a targeted location, create a fissure into the void, manifesting a black hole that will suck in nearby creatures and slowly crush them to death

Counterspell

School:EnderLevel:1 to 1
Cooldown:10sMana:50 to 50
Cast Type:InstantRarity:Rare to Rare
  • Interrupt player and mob casting
  • Banishes summoned shield , blood slash , creeper head
  • Banishes summoned creatures
  • Removes root
  • Removes mob effects like fortify or evasion

Dragon Breath

School:EnderLevel:1 to 10
Cooldown:12sMana:5 to 14
Cast Type:ContinuousRarity:Common to Legendary
1.75-8.5 Damage



Hold to spew a cone of dragon breath forwards. Each time a creature is hit, there is a chance to create a pool of dragon breath at their feet.

Echoing Strikes

School:EnderLevel:1 to 5
Cooldown:60sMana:50 to 90
Cast Type:InstantRarity:Rare to Legendary
50%-90% Damage
3 Block Radius
20s-40s Effect Length

While under the effects of the spell, non-magical attacks will leave an echo of ender energy behind, shortly thereafter exploding with an echo of the original attack's damage.

Evasion

School:EnderLevel:1 to 5
Cooldown:180sMana:40 to 120
Cast Type:InstantRarity:Epic to Legendary
1-5 Hits Dodged



Cast to imbue yourself with ender energy. Upon being attacked while under its effects, you will immediately teleport within a short radius and avoid taking any damage. Only a finite amount of hits can be dodged before the effect immediately wears off.

Magic Arrow

School:EnderLevel:1 to 10
Cooldown:8sMana:40 to 85
Cast Type:LongRarity:Rare to Legendary
10-28 Damage



Hold to charge a piercing arrow made of arcane energy. This arrow has no gravity and can travel through blocks.

Magic Missile

School:EnderLevel:1 to 10
Cooldown:1sMana:10 to 28
Cast Type:InstantRarity:Common to Legendary
6-10.5 Damage



Shoot a bolt of concentrated arcane magic. Also a trademark of every wizard.

Portal

School:EnderLevel:1 to 3
Cooldown:180sMana:200 to 220
Cast Type:InstantRarity:Uncommon to Legendary
48 Cast Range
5m-9m Portal Duration


Creates two portals that allows players to travel back and forth between them.

Recall

School:EnderLevel:1 to 1
Cooldown:300sMana:100 to 100
Cast Type:LongRarity:Uncommon to Uncommon
Warps you back to your spawn location, or world spawn if there is none.

Starfall

School:EnderLevel:1 to 10
Cooldown:16sMana:5 to 14
Cast Type:ContinuousRarity:Uncommon to Legendary
4-8.5 Damage
6 Block Radius


Target a single area and continuously rain down arcane comets from above for the duration of the spell

Summon Ender Chest

School:EnderLevel:1 to 1
Cooldown:5sMana:25 to 25
Cast Type:InstantRarity:Rare to Rare
Apparate your Ender Chest inventory upon casting.

Teleport

School:EnderLevel:1 to 5
Cooldown:3sMana:20 to 28
Cast Type:InstantRarity:Uncommon to Legendary
10-50 Block Range



Instantaneously teleport to where you are looking, leaving nothing but a cloud of ender energy behind.

Evocation Spells


Arrow Volley

School:EvocationLevel:1 to 6
Cooldown:15sMana:40 to 90
Cast Type:LongRarity:Uncommon to Legendary
2-3.2 Damage
25-80 Projectiles


Around a targeted creature or block, summon a rolling wave of magical arrows from the sky.

Chain Creeper

School:EvocationLevel:1 to 6
Cooldown:15sMana:40 to 90
Cast Type:LongRarity:Uncommon to Legendary
5 Damage
3-8 Projectiles


Around a targeted creature or block, conjure a ring of creeper heads that falls to the ground and explodes. Any creature killed by this blast will conjure another, smaller, ring of creeper heads. This can chain multiple times.

Fang Strike

School:EvocationLevel:1 to 10
Cooldown:5sMana:30 to 57
Cast Type:LongRarity:Common to Legendary
8-17 Fangs
6-15 Damage


Conjure a line of evoker fangs in front of you, in classic illager fashion.

Fang Ward

School:EvocationLevel:1 to 8
Cooldown:15sMana:45 to 80
Cast Type:LongRarity:Common to Legendary
2-4 Rings
8-15 Damage


Conjure protective rings of evoker fangs around you, in classic illager fashion.

Firecracker

School:EvocationLevel:1 to 10
Cooldown:1sMana:20 to 38
Cast Type:InstantRarity:Common to Legendary
4-13 Damage



Instantaneously conjure a firework where you look that explodes in a small radius around it.

Gust

School:EvocationLevel:1 to 10
Cooldown:12sMana:30 to 75
Cast Type:LongRarity:Uncommon to Legendary
100%-190% Strength
4.5-9 Impact Damage


Conjure a strong gust of wind, knocking back creatures in a conical shape, causing damage if they impact a wall

Invisibility

School:EvocationLevel:1 to 6
Cooldown:45sMana:35 to 75
Cast Type:LongRarity:Rare to Legendary
10s-35s Effect Length



Cast to briefly grant yourself true invisibility, which hides armor and held items, but immediately wears off upon dealing damage. Mobs also lose aggro.

Lob Creeper

School:EvocationLevel:1 to 10
Cooldown:2sMana:20 to 38
Cast Type:InstantRarity:Uncommon to Legendary
6-10.5 Damage



Lob the head of a creeper forward that explodes in a medium radius around the impact. The higher the level, the faster the projectile.

Shield

School:EvocationLevel:1 to 10
Cooldown:8sMana:35 to 80
Cast Type:InstantRarity:Common to Legendary
15-105 HP



Conjure a stationary shield of arcane energy where you look that will block projectiles and prevent creatures from passing.

Slow

School:EvocationLevel:1 to 6
Cooldown:45sMana:50 to 100
Cast Type:LongRarity:Uncommon to Legendary
10%-60% Slowed
20s-40s Effect Length
5 Max Targets

In a radius around a targeted creature, apply the Slowed effect to enemies, decreasing movement speed, attack speed, mining speed, mana regeneration, and cast time for a duration.

Spectral Hammer

School:EvocationLevel:1 to 5
Cooldown:2sMana:15 to 35
Cast Type:InstantRarity:Uncommon to Legendary
3x3x2
16 Block Range


Conjure a spectral hammer out from where you look that will mine all connected stone-type blocks in a cube where it hits, leaving only ores and rubble behind.

Summon Horse

School:EvocationLevel:1 to 5
Cooldown:20sMana:50 to 58
Cast Type:LongRarity:Common to Legendary
Conjure a spectral steed that will follow you around and only let you ride. The horse's speed, health, and jump height scales with spell power.

Summon Vex

School:EvocationLevel:1 to 5
Cooldown:150sMana:50 to 90
Cast Type:LongRarity:Rare to Legendary
1-5 Summons



Cast to conjure vexes that will follow, protect, and fight for you.

Wololo

School:EvocationLevel:1 to 1
Cooldown:10sMana:10 to 10
Cast Type:LongRarity:Legendary to Legendary
Wololo!

Fire Spells


Blaze Storm

School:FireLevel:1 to 10
Cooldown:20sMana:5 to 14
Cast Type:ContinuousRarity:Common to Legendary
2-5.59 Damage



Hold to unleash a barrage of blaze fireballs, shooting rapidly but wildly in front of you and igniting any creatures or blocks hit.

Burning Dash

School:FireLevel:1 to 10
Cooldown:10sMana:20 to 38
Cast Type:InstantRarity:Common to Legendary
6-15 Damage



Quickly launch yourself forward in a haze of fire, searing creatures you pass through while in a blaze.

Fire Breath

School:FireLevel:1 to 10
Cooldown:12sMana:5 to 14
Cast Type:ContinuousRarity:Common to Legendary
1-7.75 Damage



Hold to spew a cone of fire outwards, igniting creatures and blocks in its path.

Fireball

School:FireLevel:1 to 5
Cooldown:25sMana:60 to 120
Cast Type:LongRarity:Rare to Legendary
10-30 Damage
3-7 Block Radius


Manifest and throw a ball of fire, exploding and dealing massive damage on impact.

Firebolt

School:FireLevel:1 to 10
Cooldown:1sMana:10 to 28
Cast Type:InstantRarity:Common to Legendary
6-10.5 Damage



Shoot a small projectile of fire, igniting whatever it hits.

Flaming Barrage

School:FireLevel:1 to 5
Cooldown:15sMana:80 to 100
Cast Type:InstantRarity:Rare to Legendary
3-11 Damage
5 Projectiles


Cast to select targets, which at the end of recasting, will each be under barrage of small fireballs.

Flaming Strike

School:FireLevel:1 to 5
Cooldown:15sMana:30 to 90
Cast Type:LongRarity:Common to Legendary
5.0-13.0 Damage



Unleash a sweeping melee attack in the form of a wreath of flames. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.

Heat Surge

School:FireLevel:1 to 8
Cooldown:45sMana:50 to 106
Cast Type:LongRarity:Common to Legendary
15%-50% Reduced Armor
10s-24s Effect Length
6.5-10 Block Radius

Emanate a surge of fiery magic, igniting and rending creatures in a radius around you. Rended creatures have reduced armor.

Magma Bomb

School:FireLevel:1 to 8
Cooldown:12sMana:30 to 65
Cast Type:LongRarity:Uncommon to Legendary
8 Damage
1.7-3.9 AOE Damage
4 Block Radius

Launch a bomb made from magma, exploding on impact and leaving a field of fire where it lands

Scorch

School:FireLevel:1 to 10
Cooldown:12sMana:50 to 95
Cast Type:LongRarity:Uncommon to Legendary
8-17 Damage
2.5 Block Radius


In a targeted area, erupt a scorch of fiery magic, damaging creatures in the zone and leaving a field of fire.

Wall Of Fire

School:FireLevel:1 to 5
Cooldown:30sMana:30 to 50
Cast Type:InstantRarity:Common to Legendary
4-8 AOE Damage
13-25 Block Range


Recast to place anchor points, which erupts into a wall of fire when the cast finishes, or when the maximum length is reached. This wall blocks projectiles and ignites creatures that pass through it.

Holy Spells


Angel Wing

School:HolyLevel:1 to 5
Cooldown:120sMana:60 to 140
Cast Type:InstantRarity:Epic to Legendary
30s-2.5m Effect Length



Cast to gain wings made of holy energy, acting as an elytra, for a brief period of time.

Blessing Of Life

School:HolyLevel:1 to 10
Cooldown:10sMana:10 to 55
Cast Type:LongRarity:Common to Legendary
6-15 Healing



Cast to target any creature, showing a glowing outline. Completing the cast will heal this creature.

Cleanse

School:HolyLevel:1 to 1
Cooldown:60sMana:100 to 100
Cast Type:LongRarity:Epic to Epic
3 Block Radius



Pray to a divine magic to cleanse yourself and nearby allies of harmful status effects.

Divine Smite

School:HolyLevel:1 to 5
Cooldown:15sMana:30 to 90
Cast Type:LongRarity:Common to Legendary
8.0-20.0 Damage



With a fervor of holy energy, swing forth your weapon, doing a melee area attack. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.

Fortify

School:HolyLevel:1 to 10
Cooldown:35sMana:40 to 85
Cast Type:LongRarity:Common to Legendary
6-15 Temporary HP
8 Block Radius


Upon casting, fortify every friendly creature within a radius around you, giving them temporary HP.

Greater Heal

School:HolyLevel:1 to 1
Cooldown:45sMana:100 to 100
Cast Type:LongRarity:Rare to Rare
Max Healing



A more powerful but much slower version of heal, this spell will completely heal yourself upon being casted.

Guiding Bolt

School:HolyLevel:1 to 10
Cooldown:8sMana:20 to 65
Cast Type:InstantRarity:Common to Legendary
3-7.5 Damage
25s Effect Length


Fire a slow bolt of holy energy. Creatures hit will gain the Guided effect, homing nearby projectiles in towards them

Haste

School:HolyLevel:1 to 6
Cooldown:45sMana:50 to 100
Cast Type:LongRarity:Uncommon to Legendary
10%-60% Hastened
30s-55s Effect Length
5 Max Targets

In a radius around a targeted creature, or yourself if no creature is targeted, apply the Hastened effect, increasing movement speed, attack speed, mining speed, mana regeneration, and cast time reduction for a duration.

Heal

School:HolyLevel:1 to 8
Cooldown:30sMana:30 to 135
Cast Type:InstantRarity:Uncommon to Legendary
5-12 Healing



Cast to infuse yourself with holy energy and immediately regain health.

Healing Circle

School:HolyLevel:1 to 10
Cooldown:25sMana:40 to 130
Cast Type:LongRarity:Common to Legendary
0.5-2.75 AOE Healing
5 Block Radius
10s Duration

Around a targeted creature or block, place a stationary circle of holy magic that heals allies within

Sunbeam

School:HolyLevel:1 to 10
Cooldown:20sMana:40 to 130
Cast Type:InstantRarity:Uncommon to Legendary
12-25.5 Damage



Funnel the power of the heavens into a beam of holy energy from above, smiting targets in an area.

Wisp

School:HolyLevel:1 to 10
Cooldown:3sMana:15 to 33
Cast Type:LongRarity:Common to Legendary
5-14 Damage



Conjure a projectile of holy energy that will float towards nearby targets and deal damage upon impact.

Ice Spells


Cone Of Cold

School:IceLevel:1 to 10
Cooldown:12sMana:5 to 14
Cast Type:ContinuousRarity:Common to Legendary
1.75-8.5 Damage



Hold to cast out a cone of cold energy, freezing creatures in its path.

Frost Step

School:IceLevel:1 to 8
Cooldown:10sMana:15 to 36
Cast Type:InstantRarity:Rare to Legendary
9-22.7 Block Range
4.6-11.6 Shatter Damage


Instantaneously teleport to where you are looking, leaving behind a shadow of ice. This shadow will shatter after 3 seconds or upon taking any damage, shooting out icicles in every direction.

Frostwave

School:IceLevel:1 to 8
Cooldown:45sMana:50 to 85
Cast Type:LongRarity:Common to Legendary
10s-31s Effect Length
6.75-12 Block Radius


Cascade a wave of frost magic in a radius around you, afflicting creatures with chilled. Chilled creatures are slowed, and have their incoming freeze time doubled.

Ice Block

School:IceLevel:1 to 6
Cooldown:15sMana:40 to 90
Cast Type:LongRarity:Rare to Legendary
8-18 Damage



Conjure a giant chunk of ice above a targeted creature or block. After a short delay, it will fall down and explode for area frost damage, doing additional damage to any creatures hit on the way down.

Ice Spikes

School:IceLevel:1 to 10
Cooldown:15sMana:30 to 120
Cast Type:InstantRarity:Common to Legendary
12-21 Damage
8-22 Spikes


Unleash a cascading line of ice magic, creating ice crystals that emerge from the ground. The final spike does full damage, and will emerge early if a creature within range is targeted.

Icicle

School:IceLevel:1 to 10
Cooldown:1sMana:10 to 28
Cast Type:InstantRarity:Common to Legendary
6-10.5 Damage



Fire a piercing bolt of cold energy in the form of an icicle, freezing those it touches.

Ray Of Frost

School:IceLevel:1 to 5
Cooldown:15sMana:25 to 85
Cast Type:InstantRarity:Common to Legendary
9-15 Damage
4.5s-7.5s Freeze Time
30 Block Range

Fire a beam of cold energy, dealing low damage but immediately applying freeze to the creature hit.

Summon Polar Bear

School:IceLevel:1 to 10
Cooldown:180sMana:50 to 140
Cast Type:LongRarity:Rare to Legendary
24.0 HP
4.0-13.0 Damage


Cast to summon a polar bear who will follow, protect, and fight for you, as well as providing a mount.

Lightning Spells


Ascension

School:LightningLevel:1 to 10
Cooldown:15sMana:50 to 59
Cast Type:InstantRarity:Rare to Legendary
5-14 Damage



Cast to strike lightning at your feet and ascend quickly into the air, and gain reduced gravity for the next few seconds.

Ball Lightning

School:LightningLevel:1 to 10
Cooldown:1sMana:20 to 56
Cast Type:InstantRarity:Common to Legendary
6-15 Damage



Conjure an orb of lightning that slowly moves forward, damaging creatures it phases through and bouncing off blocks.

Chain Lightning

School:LightningLevel:1 to 10
Cooldown:20sMana:25 to 88
Cast Type:InstantRarity:Uncommon to Legendary
6-15 Damage
4-13 Max Targets
4-8.5 Block Range

Start a chain of lightning from a targeted creature, causing waves of zapping magic to cascade to nearby creatures

Charge

School:LightningLevel:1 to 3
Cooldown:40sMana:50 to 100
Cast Type:InstantRarity:Rare to Legendary
30s-46s Effect Length
+20% Speed
+10% Attack Damage
+5% Spell Power
Imbue yourself with the power of lightning, increasing your speed and combat abilities.

Electrocute

School:LightningLevel:1 to 10
Cooldown:12sMana:3 to 12
Cast Type:ContinuousRarity:Common to Legendary
1-7.75 Damage



Hold to manifest a cone of electrical energy, damaging creatures in its path.

Lightning Bolt

School:LightningLevel:1 to 10
Cooldown:25sMana:75 to 210
Cast Type:InstantRarity:Epic to Legendary
10-28 Damage



Down from the heavens, summon a bolt of lightning.

Lightning Lance

School:LightningLevel:1 to 10
Cooldown:8sMana:50 to 140
Cast Type:LongRarity:Uncommon to Legendary
14-32 Damage



Hold to charge a spear made of lightning. Release to throw it like a javelin, dealing high damage to the creature it hits.

Shockwave

School:LightningLevel:1 to 8
Cooldown:30sMana:70 to 105
Cast Type:LongRarity:Common to Legendary
10-15.25 Damage
9-16 Block Radius


Coalesce a surge of electrical power, and unleash it in a devastating shockwave, blasting exposed creatures.

Thunderstorm

School:LightningLevel:1 to 8
Cooldown:120sMana:70 to 140
Cast Type:LongRarity:Rare to Legendary
8-15 Damage
20 Block Radius
20s-34s Effect Length

Cast to conjure a thunderstorm centered around yourself, which strikes nearby creatures within sight with a small bolt of lightning every 2 seconds for the spell's duration.

Nature Spells


Acid Orb

School:NatureLevel:1 to 10
Cooldown:15sMana:30 to 57
Cast Type:LongRarity:Common to Legendary
3 Block Radius
20%-65% Reduced Armor
20s Effect Length

Spit an orb of acid, splashing in a radius upon impact and rending creatures hit, melting away and reducing their armor

Blight

School:NatureLevel:1 to 8
Cooldown:35sMana:10 to 45
Cast Type:LongRarity:Rare to Legendary
10%-80% Reduced Healing
5%-40% Reduced Damage
30s Effect Length

Target a creature to blight them, reducing their incoming healing and outgoing damage

Earthquake

School:NatureLevel:1 to 10
Cooldown:16sMana:50 to 140
Cast Type:LongRarity:Uncommon to Legendary
2-4.25 AOE Damage
Slowness 1-3
8 Block Radius

Conjure an earthquake around a targeted creature or location, causing tremors to ripple through the ground, damaging and slowing creatures in the area.

Firefly Swarm

School:NatureLevel:1 to 10
Cooldown:20sMana:40 to 130
Cast Type:LongRarity:Uncommon to Legendary
2-5 AOE Damage
2.0 Block Radius


Emanate a swarm of violent fireflies, following a targeted creature and dealing aoe damage. If the initial target dies, the last harmed creature will be targeted.

Gluttony

School:NatureLevel:1 to 5
Cooldown:90sMana:35 to 35
Cast Type:InstantRarity:Common to Legendary
2-4 Mana Recovery
30s Effect Length


Turn your stomach into an arcane furnace, turning eaten food into mana for a duration.

Oakskin

School:NatureLevel:1 to 8
Cooldown:35sMana:15 to 50
Cast Type:InstantRarity:Common to Legendary
15%-50% Damage Reduction
20s-41s Effect Length


The great power of oak infuses itself into your skin, granting damage reduction of any incoming damage for a duration.

Poison Arrow

School:NatureLevel:1 to 10
Cooldown:15sMana:40 to 85
Cast Type:LongRarity:Common to Legendary
5-14 Damage
0.9-2.5 AOE Damage


Charge a powerful arrow, imbued with poison magic, that will release a poisonous cloud upon impact

Poison Breath

School:NatureLevel:1 to 10
Cooldown:12sMana:5 to 14
Cast Type:ContinuousRarity:Common to Legendary
1.75-8.5 Damage



Spew forth a cone of poison, damaging and poisoning creatures in its reach

Poison Splash

School:NatureLevel:1 to 10
Cooldown:20sMana:40 to 130
Cast Type:LongRarity:Uncommon to Legendary
8-17 Damage
7s-25s Effect Length


Around a targeted creature or block, conjure a wave of poisonous magic that splashes down, damaging creatures hit and leaving behind a poisonous cloud

Root

School:NatureLevel:1 to 10
Cooldown:35sMana:45 to 72
Cast Type:LongRarity:Uncommon to Legendary
5s-14s Effect Length



Around a targeted creature, sprout magical roots than entangle them and completely prevent non-magical movement

Spider Aspect

School:NatureLevel:1 to 8
Cooldown:90sMana:35 to 70
Cast Type:InstantRarity:Rare to Legendary
5%-40% Additional Poisoned Damage
20s-55s Effect Length


Instill yourself with poisonous magic, dealing additional melee, ranged, or spell damage creatures that are poisoned

Stomp

School:NatureLevel:1 to 5
Cooldown:16sMana:50 to 90
Cast Type:LongRarity:Uncommon to Legendary
8-16 Damage
5-9 Block Range


With a magic force, stomp the ground in front of you and send a short tremor forward through the ground, damaging creatures in its path.
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