Blood Spells
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 25 to 70 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
2 Damage
5-14 Projectiles
5-14 Projectiles
Around a targeted creature, create a field of blood needles in every direction, shooting down and healing you for 25% of damage done
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 10s | Mana: | 25 to 70 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
2-4.25 Damage
5 Projectiles
5 Projectiles
Create a ring of needles made from blood and fire them forward, skewering targets and healing you for 25% of damage done
School: | Blood | Level: | 1 to 5 | |
Cooldown: | 10s | Mana: | 25 to 45 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
10-14 Damage
Slash forward to send out a concentrated blade of blood, slicing through creatures and healing for 15% of damage done.
School: | Blood | Level: | 1 to 5 | |
Cooldown: | 5s | Mana: | 30 to 70 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
12-28 Block Range
Instantaneously teleport to where you are looking, or directly behind any targeted creature. Gain a short duration of true invisibility upon reaching your destination.
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 25 to 61 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
6-15 Damage
2-6 Max HP on Kill
2-6 Max HP on Kill
Pull in a nearby creature and attack them with a bite, leeching 15% of damage done as health. If the creature is killed, you temporarily gain additional max HP. Created by the ancient magician known as Yorhavich
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 120s | Mana: | 50 to 140 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
15s-28.5s Effect Length
Cast to inflict yourself with Heartstop, an effect that makes you temporarily invulnerable. However, once it wears off, you take 50% of all damage accumulated while under its effects.
School: | Blood | Level: | 1 to 6 | |
Cooldown: | 150s | Mana: | 50 to 100 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
1-6 Summons
Cast to summon undead minions from the earth beneath you. The higher the power, the better equipment they will have.
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 15s | Mana: | 8 to 17 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1-3.25 Damage
12 Block Range
12 Block Range
Hold to cast a ray of necrotic energy that siphons health from creatures it hits, damaging them and healing you for 100% of damage done.
School: | Blood | Level: | 1 to 5 | |
Cooldown: | 1s | Mana: | 25 to 45 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
12-16 Base Damage
3 Block Radius
3 Block Radius
Target one of your magic summons to cause them to explode, killing them instantly, and dealing large damage in the area around them. The summon's remaining health boosts the damage dealt and radius of explosion.
School: | Blood | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 20 to 38 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
6-10.5 Damage
Launch a wither skull forward that explodes in a small radius around the impact. The higher the level, the faster the projectile.
Eldritch Spells
School: | Eldritch | Level: | 1 to 3 | |
Cooldown: | 200s | Mana: | 300 to 340 | |
Cast Type: | Instant | Rarity: | Legendary to Legendary |
6s-18s Effect Length
Cloak yourself with the shadows of the abyss, granting the ability to evade any attack for a short duration of time.
School: | Eldritch | Level: | 1 to 5 | |
Cooldown: | 15s | Mana: | 90 to 150 | |
Cast Type: | Instant | Rarity: | Legendary to Legendary |
15 Damage
3-7 Blasts
30 Block Range
3-7 Blasts
30 Block Range
Fire rays of pure, devastating energy.
School: | Eldritch | Level: | 1 to 3 | |
Cooldown: | 200s | Mana: | 150 to 250 | |
Cast Type: | Instant | Rarity: | Legendary to Legendary |
40s-1.3m Effect Length
Shift your vision in between planes, gaining the ability to see creatures through solid material.
School: | Eldritch | Level: | 1 to 4 | |
Cooldown: | 30s | Mana: | 150 to 300 | |
Cast Type: | Long | Rarity: | Legendary to Legendary |
8-17 Damage
2.5-6.5 Block Radius
2.5-6.5 Block Radius
From where you look, erupt a mass of sculk energy in the form of wailing tentacles, damaging and blinding creatures caught in the chaos.
School: | Eldritch | Level: | 1 to 3 | |
Cooldown: | 25s | Mana: | 110 to 210 | |
Cast Type: | Long | Rarity: | Legendary to Legendary |
20-36 Damage
20-30 Block Range
20-30 Block Range
Blast forth a sonic boom of immense power, passing through solid material with ease and harming the first creature in its path.
School: | Eldritch | Level: | 1 to 5 | |
Cooldown: | 35s | Mana: | 25 to 25 | |
Cast Type: | Continuous | Rarity: | Legendary to Legendary |
12-20 Block Range
Reach out with a spectral force and grip a creature, forcing them towards your gaze. Creatures are susceptible to kinetic damage.
Ender Spells
School: | Ender | Level: | 1 to 6 | |
Cooldown: | 120s | Mana: | 300 to 800 | |
Cast Type: | Long | Rarity: | Legendary to Legendary |
2 AOE Damage
6.1-16.1 Block Radius
6.1-16.1 Block Radius
Around a targeted location, create a fissure into the void, manifesting a black hole that will suck in nearby creatures and slowly crush them to death
School: | Ender | Level: | 1 to 1 | |
Cooldown: | 10s | Mana: | 50 to 50 | |
Cast Type: | Instant | Rarity: | Rare to Rare |
- Interrupt player and mob casting
- Banishes summoned shield , blood slash , creeper head
- Banishes summoned creatures
- Removes root
- Removes mob effects like fortify or evasion
School: | Ender | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1.75-8.5 Damage
Hold to spew a cone of dragon breath forwards. Each time a creature is hit, there is a chance to create a pool of dragon breath at their feet.
School: | Ender | Level: | 1 to 5 | |
Cooldown: | 60s | Mana: | 50 to 90 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
50%-90% Damage
3 Block Radius
20s-40s Effect Length
3 Block Radius
20s-40s Effect Length
While under the effects of the spell, non-magical attacks will leave an echo of ender energy behind, shortly thereafter exploding with an echo of the original attack's damage.
School: | Ender | Level: | 1 to 5 | |
Cooldown: | 180s | Mana: | 40 to 120 | |
Cast Type: | Instant | Rarity: | Epic to Legendary |
1-5 Hits Dodged
Cast to imbue yourself with ender energy. Upon being attacked while under its effects, you will immediately teleport within a short radius and avoid taking any damage. Only a finite amount of hits can be dodged before the effect immediately wears off.
School: | Ender | Level: | 1 to 10 | |
Cooldown: | 8s | Mana: | 40 to 85 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
10-28 Damage
Hold to charge a piercing arrow made of arcane energy. This arrow has no gravity and can travel through blocks.
School: | Ender | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 10 to 28 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
6-10.5 Damage
Shoot a bolt of concentrated arcane magic. Also a trademark of every wizard.
School: | Ender | Level: | 1 to 3 | |
Cooldown: | 180s | Mana: | 200 to 220 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
48 Cast Range
5m-9m Portal Duration
5m-9m Portal Duration
Creates two portals that allows players to travel back and forth between them.
School: | Ender | Level: | 1 to 1 | |
Cooldown: | 300s | Mana: | 100 to 100 | |
Cast Type: | Long | Rarity: | Uncommon to Uncommon |
Warps you back to your spawn location, or world spawn if there is none.
School: | Ender | Level: | 1 to 10 | |
Cooldown: | 16s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Uncommon to Legendary |
4-8.5 Damage
6 Block Radius
6 Block Radius
Target a single area and continuously rain down arcane comets from above for the duration of the spell
School: | Ender | Level: | 1 to 1 | |
Cooldown: | 5s | Mana: | 25 to 25 | |
Cast Type: | Instant | Rarity: | Rare to Rare |
Apparate your Ender Chest inventory upon casting.
School: | Ender | Level: | 1 to 5 | |
Cooldown: | 3s | Mana: | 20 to 28 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
10-50 Block Range
Instantaneously teleport to where you are looking, leaving nothing but a cloud of ender energy behind.
Evocation Spells
School: | Evocation | Level: | 1 to 6 | |
Cooldown: | 15s | Mana: | 40 to 90 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
2-3.2 Damage
25-80 Projectiles
25-80 Projectiles
Around a targeted creature or block, summon a rolling wave of magical arrows from the sky.
School: | Evocation | Level: | 1 to 6 | |
Cooldown: | 15s | Mana: | 40 to 90 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
5 Damage
3-8 Projectiles
3-8 Projectiles
Around a targeted creature or block, conjure a ring of creeper heads that falls to the ground and explodes. Any creature killed by this blast will conjure another, smaller, ring of creeper heads. This can chain multiple times.
School: | Evocation | Level: | 1 to 10 | |
Cooldown: | 5s | Mana: | 30 to 57 | |
Cast Type: | Long | Rarity: | Common to Legendary |
8-17 Fangs
6-15 Damage
6-15 Damage
Conjure a line of evoker fangs in front of you, in classic illager fashion.
School: | Evocation | Level: | 1 to 8 | |
Cooldown: | 15s | Mana: | 45 to 80 | |
Cast Type: | Long | Rarity: | Common to Legendary |
2-4 Rings
8-15 Damage
8-15 Damage
Conjure protective rings of evoker fangs around you, in classic illager fashion.
School: | Evocation | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 20 to 38 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
4-13 Damage
Instantaneously conjure a firework where you look that explodes in a small radius around it.
School: | Evocation | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 30 to 75 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
100%-190% Strength
4.5-9 Impact Damage
4.5-9 Impact Damage
Conjure a strong gust of wind, knocking back creatures in a conical shape, causing damage if they impact a wall
School: | Evocation | Level: | 1 to 6 | |
Cooldown: | 45s | Mana: | 35 to 75 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
10s-35s Effect Length
Cast to briefly grant yourself true invisibility, which hides armor and held items, but immediately wears off upon dealing damage. Mobs also lose aggro.
School: | Evocation | Level: | 1 to 10 | |
Cooldown: | 2s | Mana: | 20 to 38 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
6-10.5 Damage
Lob the head of a creeper forward that explodes in a medium radius around the impact. The higher the level, the faster the projectile.
School: | Evocation | Level: | 1 to 10 | |
Cooldown: | 8s | Mana: | 35 to 80 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
15-105 HP
Conjure a stationary shield of arcane energy where you look that will block projectiles and prevent creatures from passing.
School: | Evocation | Level: | 1 to 6 | |
Cooldown: | 45s | Mana: | 50 to 100 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
10%-60% Slowed
20s-40s Effect Length
5 Max Targets
20s-40s Effect Length
5 Max Targets
In a radius around a targeted creature, apply the Slowed effect to enemies, decreasing movement speed, attack speed, mining speed, mana regeneration, and cast time for a duration.
School: | Evocation | Level: | 1 to 5 | |
Cooldown: | 2s | Mana: | 15 to 35 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
3x3x2
16 Block Range
16 Block Range
Conjure a spectral hammer out from where you look that will mine all connected stone-type blocks in a cube where it hits, leaving only ores and rubble behind.
School: | Evocation | Level: | 1 to 5 | |
Cooldown: | 20s | Mana: | 50 to 58 | |
Cast Type: | Long | Rarity: | Common to Legendary |
Conjure a spectral steed that will follow you around and only let you ride. The horse's speed, health, and jump height scales with spell power.
School: | Evocation | Level: | 1 to 5 | |
Cooldown: | 150s | Mana: | 50 to 90 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
1-5 Summons
Cast to conjure vexes that will follow, protect, and fight for you.
School: | Evocation | Level: | 1 to 1 | |
Cooldown: | 10s | Mana: | 10 to 10 | |
Cast Type: | Long | Rarity: | Legendary to Legendary |
Wololo!
Fire Spells
School: | Fire | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
2-5.59 Damage
Hold to unleash a barrage of blaze fireballs, shooting rapidly but wildly in front of you and igniting any creatures or blocks hit.
School: | Fire | Level: | 1 to 10 | |
Cooldown: | 10s | Mana: | 20 to 38 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
6-15 Damage
Quickly launch yourself forward in a haze of fire, searing creatures you pass through while in a blaze.
School: | Fire | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1-7.75 Damage
Hold to spew a cone of fire outwards, igniting creatures and blocks in its path.
School: | Fire | Level: | 1 to 5 | |
Cooldown: | 25s | Mana: | 60 to 120 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
10-30 Damage
3-7 Block Radius
3-7 Block Radius
Manifest and throw a ball of fire, exploding and dealing massive damage on impact.
School: | Fire | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 10 to 28 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
6-10.5 Damage
Shoot a small projectile of fire, igniting whatever it hits.
School: | Fire | Level: | 1 to 5 | |
Cooldown: | 15s | Mana: | 80 to 100 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
3-11 Damage
5 Projectiles
5 Projectiles
Cast to select targets, which at the end of recasting, will each be under barrage of small fireballs.
School: | Fire | Level: | 1 to 5 | |
Cooldown: | 15s | Mana: | 30 to 90 | |
Cast Type: | Long | Rarity: | Common to Legendary |
5.0-13.0 Damage
Unleash a sweeping melee attack in the form of a wreath of flames. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.
School: | Fire | Level: | 1 to 8 | |
Cooldown: | 45s | Mana: | 50 to 106 | |
Cast Type: | Long | Rarity: | Common to Legendary |
15%-50% Reduced Armor
10s-24s Effect Length
6.5-10 Block Radius
10s-24s Effect Length
6.5-10 Block Radius
Emanate a surge of fiery magic, igniting and rending creatures in a radius around you. Rended creatures have reduced armor.
School: | Fire | Level: | 1 to 8 | |
Cooldown: | 12s | Mana: | 30 to 65 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
8 Damage
1.7-3.9 AOE Damage
4 Block Radius
1.7-3.9 AOE Damage
4 Block Radius
Launch a bomb made from magma, exploding on impact and leaving a field of fire where it lands
School: | Fire | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 50 to 95 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
8-17 Damage
2.5 Block Radius
2.5 Block Radius
In a targeted area, erupt a scorch of fiery magic, damaging creatures in the zone and leaving a field of fire.
School: | Fire | Level: | 1 to 5 | |
Cooldown: | 30s | Mana: | 30 to 50 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
4-8 AOE Damage
13-25 Block Range
13-25 Block Range
Recast to place anchor points, which erupts into a wall of fire when the cast finishes, or when the maximum length is reached. This wall blocks projectiles and ignites creatures that pass through it.
Holy Spells
School: | Holy | Level: | 1 to 5 | |
Cooldown: | 120s | Mana: | 60 to 140 | |
Cast Type: | Instant | Rarity: | Epic to Legendary |
30s-2.5m Effect Length
Cast to gain wings made of holy energy, acting as an elytra, for a brief period of time.
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 10s | Mana: | 10 to 55 | |
Cast Type: | Long | Rarity: | Common to Legendary |
6-15 Healing
Cast to target any creature, showing a glowing outline. Completing the cast will heal this creature.
School: | Holy | Level: | 1 to 1 | |
Cooldown: | 60s | Mana: | 100 to 100 | |
Cast Type: | Long | Rarity: | Epic to Epic |
3 Block Radius
Pray to a divine magic to cleanse yourself and nearby allies of harmful status effects.
School: | Holy | Level: | 1 to 5 | |
Cooldown: | 15s | Mana: | 30 to 90 | |
Cast Type: | Long | Rarity: | Common to Legendary |
8.0-20.0 Damage
With a fervor of holy energy, swing forth your weapon, doing a melee area attack. This spell is uninterruptible. The damage scales off of your held weapon's melee damage and enchantments.
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 35s | Mana: | 40 to 85 | |
Cast Type: | Long | Rarity: | Common to Legendary |
6-15 Temporary HP
8 Block Radius
8 Block Radius
Upon casting, fortify every friendly creature within a radius around you, giving them temporary HP.
School: | Holy | Level: | 1 to 1 | |
Cooldown: | 45s | Mana: | 100 to 100 | |
Cast Type: | Long | Rarity: | Rare to Rare |
Max Healing
A more powerful but much slower version of heal, this spell will completely heal yourself upon being casted.
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 8s | Mana: | 20 to 65 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
3-7.5 Damage
25s Effect Length
25s Effect Length
Fire a slow bolt of holy energy. Creatures hit will gain the Guided effect, homing nearby projectiles in towards them
School: | Holy | Level: | 1 to 6 | |
Cooldown: | 45s | Mana: | 50 to 100 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
10%-60% Hastened
30s-55s Effect Length
5 Max Targets
30s-55s Effect Length
5 Max Targets
In a radius around a targeted creature, or yourself if no creature is targeted, apply the Hastened effect, increasing movement speed, attack speed, mining speed, mana regeneration, and cast time reduction for a duration.
School: | Holy | Level: | 1 to 8 | |
Cooldown: | 30s | Mana: | 30 to 135 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
5-12 Healing
Cast to infuse yourself with holy energy and immediately regain health.
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 25s | Mana: | 40 to 130 | |
Cast Type: | Long | Rarity: | Common to Legendary |
0.5-2.75 AOE Healing
5 Block Radius
10s Duration
5 Block Radius
10s Duration
Around a targeted creature or block, place a stationary circle of holy magic that heals allies within
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 40 to 130 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
12-25.5 Damage
Funnel the power of the heavens into a beam of holy energy from above, smiting targets in an area.
School: | Holy | Level: | 1 to 10 | |
Cooldown: | 3s | Mana: | 15 to 33 | |
Cast Type: | Long | Rarity: | Common to Legendary |
5-14 Damage
Conjure a projectile of holy energy that will float towards nearby targets and deal damage upon impact.
Ice Spells
School: | Ice | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1.75-8.5 Damage
Hold to cast out a cone of cold energy, freezing creatures in its path.
School: | Ice | Level: | 1 to 8 | |
Cooldown: | 10s | Mana: | 15 to 36 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
9-22.7 Block Range
4.6-11.6 Shatter Damage
4.6-11.6 Shatter Damage
Instantaneously teleport to where you are looking, leaving behind a shadow of ice. This shadow will shatter after 3 seconds or upon taking any damage, shooting out icicles in every direction.
School: | Ice | Level: | 1 to 8 | |
Cooldown: | 45s | Mana: | 50 to 85 | |
Cast Type: | Long | Rarity: | Common to Legendary |
10s-31s Effect Length
6.75-12 Block Radius
6.75-12 Block Radius
Cascade a wave of frost magic in a radius around you, afflicting creatures with chilled. Chilled creatures are slowed, and have their incoming freeze time doubled.
School: | Ice | Level: | 1 to 6 | |
Cooldown: | 15s | Mana: | 40 to 90 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
8-18 Damage
Conjure a giant chunk of ice above a targeted creature or block. After a short delay, it will fall down and explode for area frost damage, doing additional damage to any creatures hit on the way down.
School: | Ice | Level: | 1 to 10 | |
Cooldown: | 15s | Mana: | 30 to 120 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
12-21 Damage
8-22 Spikes
8-22 Spikes
Unleash a cascading line of ice magic, creating ice crystals that emerge from the ground. The final spike does full damage, and will emerge early if a creature within range is targeted.
School: | Ice | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 10 to 28 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
6-10.5 Damage
Fire a piercing bolt of cold energy in the form of an icicle, freezing those it touches.
School: | Ice | Level: | 1 to 5 | |
Cooldown: | 15s | Mana: | 25 to 85 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
9-15 Damage
4.5s-7.5s Freeze Time
30 Block Range
4.5s-7.5s Freeze Time
30 Block Range
Fire a beam of cold energy, dealing low damage but immediately applying freeze to the creature hit.
School: | Ice | Level: | 1 to 10 | |
Cooldown: | 180s | Mana: | 50 to 140 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
24.0 HP
4.0-13.0 Damage
4.0-13.0 Damage
Cast to summon a polar bear who will follow, protect, and fight for you, as well as providing a mount.
Lightning Spells
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 15s | Mana: | 50 to 59 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
5-14 Damage
Cast to strike lightning at your feet and ascend quickly into the air, and gain reduced gravity for the next few seconds.
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 1s | Mana: | 20 to 56 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
6-15 Damage
Conjure an orb of lightning that slowly moves forward, damaging creatures it phases through and bouncing off blocks.
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 25 to 88 | |
Cast Type: | Instant | Rarity: | Uncommon to Legendary |
6-15 Damage
4-13 Max Targets
4-8.5 Block Range
4-13 Max Targets
4-8.5 Block Range
Start a chain of lightning from a targeted creature, causing waves of zapping magic to cascade to nearby creatures
School: | Lightning | Level: | 1 to 3 | |
Cooldown: | 40s | Mana: | 50 to 100 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
30s-46s Effect Length
+20% Speed
+10% Attack Damage
+5% Spell Power
+20% Speed
+10% Attack Damage
+5% Spell Power
Imbue yourself with the power of lightning, increasing your speed and combat abilities.
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 3 to 12 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1-7.75 Damage
Hold to manifest a cone of electrical energy, damaging creatures in its path.
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 25s | Mana: | 75 to 210 | |
Cast Type: | Instant | Rarity: | Epic to Legendary |
10-28 Damage
Down from the heavens, summon a bolt of lightning.
School: | Lightning | Level: | 1 to 10 | |
Cooldown: | 8s | Mana: | 50 to 140 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
14-32 Damage
Hold to charge a spear made of lightning. Release to throw it like a javelin, dealing high damage to the creature it hits.
School: | Lightning | Level: | 1 to 8 | |
Cooldown: | 30s | Mana: | 70 to 105 | |
Cast Type: | Long | Rarity: | Common to Legendary |
10-15.25 Damage
9-16 Block Radius
9-16 Block Radius
Coalesce a surge of electrical power, and unleash it in a devastating shockwave, blasting exposed creatures.
School: | Lightning | Level: | 1 to 8 | |
Cooldown: | 120s | Mana: | 70 to 140 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
8-15 Damage
20 Block Radius
20s-34s Effect Length
20 Block Radius
20s-34s Effect Length
Cast to conjure a thunderstorm centered around yourself, which strikes nearby creatures within sight with a small bolt of lightning every 2 seconds for the spell's duration.
Nature Spells
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 15s | Mana: | 30 to 57 | |
Cast Type: | Long | Rarity: | Common to Legendary |
3 Block Radius
20%-65% Reduced Armor
20s Effect Length
20%-65% Reduced Armor
20s Effect Length
Spit an orb of acid, splashing in a radius upon impact and rending creatures hit, melting away and reducing their armor
School: | Nature | Level: | 1 to 8 | |
Cooldown: | 35s | Mana: | 10 to 45 | |
Cast Type: | Long | Rarity: | Rare to Legendary |
10%-80% Reduced Healing
5%-40% Reduced Damage
30s Effect Length
5%-40% Reduced Damage
30s Effect Length
Target a creature to blight them, reducing their incoming healing and outgoing damage
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 16s | Mana: | 50 to 140 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
2-4.25 AOE Damage
Slowness 1-3
8 Block Radius
Slowness 1-3
8 Block Radius
Conjure an earthquake around a targeted creature or location, causing tremors to ripple through the ground, damaging and slowing creatures in the area.
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 40 to 130 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
2-5 AOE Damage
2.0 Block Radius
2.0 Block Radius
Emanate a swarm of violent fireflies, following a targeted creature and dealing aoe damage. If the initial target dies, the last harmed creature will be targeted.
School: | Nature | Level: | 1 to 5 | |
Cooldown: | 90s | Mana: | 35 to 35 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
2-4 Mana Recovery
30s Effect Length
30s Effect Length
Turn your stomach into an arcane furnace, turning eaten food into mana for a duration.
School: | Nature | Level: | 1 to 8 | |
Cooldown: | 35s | Mana: | 15 to 50 | |
Cast Type: | Instant | Rarity: | Common to Legendary |
15%-50% Damage Reduction
20s-41s Effect Length
20s-41s Effect Length
The great power of oak infuses itself into your skin, granting damage reduction of any incoming damage for a duration.
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 15s | Mana: | 40 to 85 | |
Cast Type: | Long | Rarity: | Common to Legendary |
5-14 Damage
0.9-2.5 AOE Damage
0.9-2.5 AOE Damage
Charge a powerful arrow, imbued with poison magic, that will release a poisonous cloud upon impact
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 12s | Mana: | 5 to 14 | |
Cast Type: | Continuous | Rarity: | Common to Legendary |
1.75-8.5 Damage
Spew forth a cone of poison, damaging and poisoning creatures in its reach
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 20s | Mana: | 40 to 130 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
8-17 Damage
7s-25s Effect Length
7s-25s Effect Length
Around a targeted creature or block, conjure a wave of poisonous magic that splashes down, damaging creatures hit and leaving behind a poisonous cloud
School: | Nature | Level: | 1 to 10 | |
Cooldown: | 35s | Mana: | 45 to 72 | |
Cast Type: | Long | Rarity: | Uncommon to Legendary |
5s-14s Effect Length
Around a targeted creature, sprout magical roots than entangle them and completely prevent non-magical movement
School: | Nature | Level: | 1 to 8 | |
Cooldown: | 90s | Mana: | 35 to 70 | |
Cast Type: | Instant | Rarity: | Rare to Legendary |
5%-40% Additional Poisoned Damage
20s-55s Effect Length
20s-55s Effect Length
Instill yourself with poisonous magic, dealing additional melee, ranged, or spell damage creatures that are poisoned